#MOVIES And #SUPERHEROES: First Look At Mutant APOCALYPSE

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So 20th Century Fox has shared with us a first gimp at mutant APOCALYPSE.

Personally I like it but the buzz around the internet is unkind to the reveal. Most people compare Apokalypse‘s looks to those of a character in a Power Rangers movie.

It has also been told by the producers that the character wil be a mix of both costume and CG, which makes even pessimist sources claim that this might not be the final look as to what we will get to see in the movie. I guess that only time will tell…

#SERIES: ‘HEROES REBORN’ | Official Trailer

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Heroes Reborn has gotten a full trailer. We see many new faces, along with a couple of familiar faces such as Angela’s, Mohinder Suresh’s and time traveller Hiro’s.

I think that a big chunck of the plot is revealed with this new footage. Check it out for yourself and don’t forget to enjoy it!

Heroes Reborn will air starting Thursday September 24 on NBC.

GAMING: New Details About The Gameplay In ‘HORIZON: ZERO DAWN’ Emerge

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Leon Hurley from Gamesradar have talked to the devs of Guerilla’s new IP and learned some new stuff about the game. The information below is taken from Gamesradar’s page that I linked to above. Enjoy!

• It’s a full open world with no loading between areas. “The whole world is explorable. Every mountaintop is accessible, every river you can go through, every valley, and this is basically one of many valleys”, says Jan.
• It’s a post-apocalyptic game but “a thousand years beyond modern civilisation’s collapse”.
• One of the weapons, a rope caster which can be used to tie down robosaurs, can also be used to lay explosive tripwire traps.
• Combat is tactical, benefiting players who prepare by surveying the environment, laying traps and learning the robots’ weak points.
• Fighting styles roughly break down into three types: “There’s one that’s very much focused on stealth, one that’s focused on firepower, one that’s focused on setting traps and hunting. So there are ways where you get to customise your character and tune her more towards your play style, or develop them all to make her more into a Jack of all trades,” says Jan.
• Combat is focused on the bow. “They have a limited understanding of the technology,” says Jan, “enough that they can make explosive arrows from the shells that the machines use but they don’t have enough knowledge to reverse engineer any of this.
• Jan says that, “the XP system is mostly tied to the perk system, so you can develop and focus your character”. Much of the RPG side is “focused on the more natural progression of harvesting stuff from robots, materials, learning how to craft new weapons, new armour, new weapons types, new ammo types. That’s really where the core of the character progression system is”.
• The perk system lets you develop these fighting styles with specific abilities like stealth kills or the time-slowing precision aiming mode.
• There’s a “full climbing and traversal system” says Jan, “you can climb up mountains, climb into trees, swim through rivers”. Useful if you want to flee the robots instead of fight.
• The game will have some sort of online component according to Jan. “The core of the game is a single player experience, but there are certain social features in there”.
• Hunting isn’t the only option with robots, although “the other interactions you can have [is] something we’re not going into yet”. When asked directly if you could get on a large plate-headed robot’s head, Jan answered, “that is something you will see later”.

Horizon: Zero Dawn will be released next year, exclusively to PS4.

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