Unreal Engine 5 was revealed a couple of days ago and everyone is talking about it. Epic revealed that their intention for “this next generation” is “to achieve photorealism on par with movie CG and real life“.

Up until now, devs using it for commercial purposes were taxed with 5 percent royalty on gross revenue above $3,000 per product and per quarter.

In a move that probably is aimed to gain a greater marketshare, Epic changes the royalty system:

This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD.
Source: https://www.unrealengine.com/en-US/faq

That means that your game, or whatever you develop using their engine, has to exceed $1 million before you’ll need to pay Epic any royalty fees.

Here’s the ‘Unreal Engine 5’ revealed with a real-time demo running on PlayStation 5:

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