THE $1 MILLION ‘THE HOBBIT’- GAME PITCH THAT WAS NEVER MADE

When Warner Bros. announced ‘The Hobbit’-saga to be turned into two movies back in 2008, a team behind som ‘LEGO’- games got the idea to pitch a live-action oriented videogame tie-in with the project to make players feel like if they were experiencing the movies.

Within six months (until February 2009), a demo was made and taken on a 39-hours long trip to New Zealand to be presented to Peter Jackson and Guillermo del Toro.

(so the people behind the game project decided to use ‘Lord of the Rings’ as a template.

So what these guys did was to use ‘Lord of the Rings’ as a template with key scenes from the trilogy and picture what it could be achieved at that time with the Xbox 360- hardware (and it’s still looks great 11 years later, imho).

They developed four fully playable and polished levels (and five additional tech demos).

The first level was a demostration of free stealth gameplay; Frodo could sneak, hide, throw rocks to distract the Uruk-Hai, climb trees, use his senses to focus on enemies, jump from trees onto foes, and try to fight them directly (against the odds, of course).

The second level was the Isengard fight between Gandalf and Sauron; you could cast spells, deflect attacks, and throw Saruman around the room.

The third level was another stealth based level in the woods, with Frodo trying to avoid the black rider. If he got spotted; he would have to resist the temptation to use the one ring.

The last level was the Gandalf vs The Balrog fight in Khazad-dûm (it looks epic).

The tech demos showcased Aragorn fighting the Uruk-Hai; showing the combat-mechanics, Frodo and Sam at Weathertop trying to avoid the Nazguls and the forementioned using the ring, the prologue Sauron battle (shown at the very beginning of the films) testing how many enemies could be processed, Frodo and Sam in the Shire and in Rivendell; using motion-capture to re-create moments from the film.

Both Jackson and del Toro were positive about the project and wanted to the see it happen. Warner Bros, however, wanted instead a game that wasn’t directly based on the movie but that was set in the same world at the same time, so it was never released.

What do you think?

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