‘Cyberpunk 2077’ is an open-world, action-adventure story supposed to arrive on September 17th but was unfortunately pushed back to November 19th and here’s why.
It’s developed by ‘The Witcher 3: Wild Hunt’- makers, CD Projekt Red, and both HYPE and expectations are ROCKETING with every single piece of news or video making its way to the world wide web.
A brand new trailer was released almost a week ago, followed by a 20-minutes long gameplay demo just days later.
The game is set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.
The new trailer is showcasing the world, characters, story, and action:
The gameplay video is worth checking out, a lot of the things going on here are jaw- dropping:
Coming to Xbox One, PS4 and PC November 19th, 2020.
It’s official that if you get the PS4- or the Xbox One- version, you’ll be able to play it on the next-gen consoles on launch day. The plans do not stop there, however. They will “release an upgrade to Cyberpunk 2077, which will take full advantage of the next-gen hardware“, announced “at a later date“.
‘Cyberpunk 2077’ is one of this year’s most awaited titles. It is developed by the studio behind ‘The Witcher 3: Wild Hunt’ – CD Projekt Red – and was intended to arrive on April 16th.
The studio reveals in a tweet that it is being pushed back to September 17th, five months than first planned. As you can read below, it’s “complete and playable” but “due to sheer scale and complexity” they need more time for “playtesting, fixing and polishing”.
BTW, you will be able to play it on PC, PS4 and Xbox One
Here’s more info:
“CD Projekt Red teamed up with ESL to produce a rundown of the best Nexus mods by the Witcher 3 community.
Follow all of our Witcher 3 coverage at http://www.pcgamer.com/the-witcher-3-…“
Text source: Youtube video description
- A new, alternative (optional) movement response mode for Geralt.
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player’s map.
- Crafting and alchemy components no longer add to the overall inventory weight.
- Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
- Multiple sorting options are now available in the Inventory.
- Alchemy formulas and crafting diagrams can be “pinned”, meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
- Dozens of fixes for quest related issues, both major and minor.
- A few performance enhancements, including the optimization of FX, scenes and general gameplay.
- Various improvements to horse behavior.
This is taken from CD Projekt Red’s forum and is also mentioned that no free DLC content will be released this week, but next week instead and that the full notes to this patch will be released later this week.