The iconic shooter-looter gets in your face! Virtually immerse yourself in the untamed world of Borderlands. Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion guns on a quest to stuff your pockets with loot. Blast bandits with real-world aiming, punch psychos in the face, race across Pandora in stolen bandit vehicles and free Pandora from Handsome Jack’s clutches!
Sony has revealed that 915 000 PSVR units have been shipped to stores.
Their goal is to sell 1 million units within a half year on the market. PSVR has been released October 13 and these numbers are from February 19. With 2 months left, Sony could very well reach the goal.
Fallout 4 VR is “going great”, according to Bethesda Softworks studio boss Todd Howard.
“There’s a lot of work to be done, but it’s super exciting. We are doing the whole game,” he told Glixel of Fallout 4 VR.
“You can play it start to finish right now, and the whole thing really works in terms of interface and everything.”
He also menitoned the Pip-Boy interface and the V.A.T.S. which Howard decribed as “awesome” in VR. The slower pace of the game is an advantage compared to other shooters and everything with the development works just fine but there are issues with the locomotion, which is the hardest thing to carry into effect and the main reason to why we don’t get to play the VR version of the game right now.
“Locomotion is definitely the hard part, I will admit. Given the size of the world and the amount that you’re moving in Fallout 4 that part is tricky because you’re doing it a lot,” he said.
“Right now we’re doing the teleport warp thing and that’s fine, but we’re experimenting with a few others.”
These experiments might show up in the final version, aiming to give players travel mode of their choice.
Fallout 4 VR was announced at E3 2016 and estimated to take 12 months to be fully developed. The most popular rumor is that it may be released during E3 this year. Either way, we keep our fingers crossed and rather have Bethesda tackling bugs and glitches so that we’ll get a polished and a worthy VR experience.
I would like to mention that I’ve never before had any VR experience. My encounter with the Gear VR was the first.
I have been sceptical about VR, failing to see the possibilities and mostly because I’ve been focusing on gaming, and there aren’t a lot of full fledged games to choose. Resident Evil 7 on PSVR was the only full AAA- game available for the VR fanatics. Dirt Rally also got an update which allows players to gear up their VR headsets (PSVR) and hit the road.
But what I know think has the brightest future are videos and movies. The demo that I tested in the Samsung store was showcasing the Earth from space. I was instantly taken away from this reality and thrown into another. It was amazing.
The Gear VR uses Samsung mobiles in order to render the visuals and is also using the phone battery to charge up.
A representative told me that there is a store for videos, games and everything VR related. I found this site: https://www.oculus.com/experiences/gear-vr/, but I will return to the store for more info. He also told me that there are full movies that are being produced for the gadget and that Netflix has started to support it.
I also saw the Gear 360, which is a camera that records videos in 360 degreees. I saw some of these(videos) on Youtube, but failed to recognize the magic behind. Gear VR has a tag price of $150 or 150 EUR and the camera costs $350 or 350 EUR.
For what is worth it, you should at least try it if you have the possibility to. The price tag is within reach and most probably during fall or winter, I will start shooting my own 360 movies and upload them on Youtube. The Gear VR is a must and won’t hurt the wallet.
The 360 video of the Earth seen form space was amazing and I will remember the experience just as I remeber my first PC or my first PS2 console.